“BOSCH’S DAMNATION”
Carol Reed Mystery #
10
DEMO
WALKTHROUGH
Len
Green lengreen@hotmail.com 23rd February 2014
PREFACE
There should be no need to use this
walkthrough since there is a very sophisticated & detailed dynamic hint
system built into the game itself! (It is fully described both in the tutorial
and the manual.)
It has been
excellently and almost uniquely devised for a non-linear game so that the
player can get help at ANY/EVERY stage of the game without revealing any future gameplay.
****** But if you so desire --- carry on ! ******
This
walkthrough describes ALL the actions which you must take in order to
succeed, together with a relatively small number which are not essential to completing the game.
However, please don’t use this walkthrough unless you
absolutely have to. Some aspects which are not absolutely
imperative have been omitted. A lot of these are interesting and provide much
of the background story to the game, and particularly to the fascinating (and
artistic) character, scenery and history of Norrköping … a relatively small
town in Sweden, and home to the Developer, Mikael Nyqvist.
“Warning”:- The
main purpose of this game is to examine items, interview people, solve puzzles
and to unravel the mystery and reveal the criminal. In addition to all this, to
view the interesting sights and scenery, and generally ‘act the tourist in
Sweden!’, etc.
If you simply take this
walkthrough in your hand (or consult all the built in hints) and follow exactly
what to do and not to do, you can probably finish the game quite quickly. However that would completely defeat its whole purpose!
The walkthrough does not do
justice to “Bosch”s Damnation”! A very great part of
the interest and beauty of the game is wandering around through the vast number
of locations, views, residences, etc
There is a lot of interesting
history and material in Norrköping, a small but quite important city whose
population is a little under 100,000 and whose original roots date back to the
14th century, or earlier!
HINTS & TIPS
This is a
first-person completely point'n-click game covering many different locations and
interesting places. It does not contain many ‘stand-alone’ puzzles, and those
included are generally not too difficult.
You should most
certainly NOT have to follow the same order of
accessing locations or performing actions as described in this walkthrough
since the game is mainly non-linear.
There are a very
great number of permutations of routes, and it is almost impossible that two players will follow exactly the same
route and itinerary throughout the whole game from start to finish. Many
locations of course will not appear on the map and hence be available until you
have completed certain tasks. And so, due to this, in these cases a particular
order IS mandatory. Other than that, you are free to visit (&/or revisit)
all locations on the map and perform all actions as and when you see fit!
In addition it is
quite possible that this walkthrough does not describe the best or even optimum
route to play the game (and finish it completely)!
In "Bosch’s
Damnation" you cannot get killed – or its equivalent! However, as in most
adventure games, it is easy to make wrong or redundant moves! So it is
advisable to save frequently.
There are 200
save-slots… in case anybody needs that many! So you can save as often as you
like.
Every time you
obtain a new item, it will appear in your inventory. You should observe each
new inventory item immediately it appears there by right clicking on it to get
an excellent greatly enlarged picture of the item together with a very short
caption outlining its description (just in case it's not 100% obvious!).
It is imperative to view, and sometimes to manipulate, some of the inventory items in close-up
to complete some action upon them. In addition, some inventory items will
combine with others to form new items there. And so attempts must be made to
test this.
In the text
(following), all objects which are acquired and entered into the
inventory are written in bold, underlined, italicized, blue.
All objects which
are used from the inventory are written in bold, underlined,
red.
Whenever a new
location appears on the map and until you go there for the first time, the
location-label remains 'blinking' continuously
on the map!
In the text, where
the instruction says to 'click', the meaning is to single- LEFT-click
only: Otherwise it will read, 'right-click' etc.
If you are not too acquainted with this type of Quest-Adventure game,
play through the short tutorial which will familiarize you with the controls
and interface.
******* Otherwise… skip it, start the game, and
ENJOY! ********
The Walkthrough
This demo does not start from the beginning of the game as many
demos do!
***** As the game opens, Carol is facing a
ramshackle barn.
***** Enter the barn.
***** Have a good look around.
*****
View an object with a dark coloured top lying on the floor just about where you
entered the barn.
***** Examine and open it… It is a round box with
an attached lid containing something white.
***** Close the lid of the box and Carol exclaims
“That’s fingerprint powder” and the fingerprint
powder goes into inventory.
N.B. This action is actually unnecessary since
this item is not used at all in the demo – only in the full game. However, since a murdered body has been found
there it is not surprising to stumble on previous police activity in that
location.
***** Enter the door to an inner room.
***** Pick up a ladder. It is lying on the straw
which covers most of the floor.
***** Prop the ladder up against a suitable internal wall in the first room you visited.
***** Climb the ladder – Carol is standing on a
sort of gallery overlooking the floor of the inner room - it too is covered in
straw.
***** Look around.
***** There is a black coloured object there, partially concealed by the straw. It is close to the spot where
you first alighted from the ladder.
***** Take this object – You can’t… Carol cries
“It’s too far away and I don’t want to walk out there”!
***** Go down the ladder.
***** Exit the old barn.
{2} The house (1st visit)
***** ………. Look there and see an agricultural rake.
***** Grab the
rake.
{3} The old barn (2nd visit)
***** Return to the barn ……….
***** ………. and enter it ……….
***** ………. and climb that ladder again.
***** Look at the object carefully in close up,
***** From inventory, use the rake to obtain that abovementioned object - Oh
dear… Carol cries “It fell through the hole”.
***** Search for the missing object. It presumably landed somewhere on the floor
below.
If you have trouble finding
it amongst the straw on the floor:- Look for a
frame where you can see a couple of transparent sacks and an empty orange coloured paint tin.
***** Examine the object in close up – it is an old
fashioned digital clock inside a purse.
***** Click on it again and you observe a calling
card from ‘The Malte Stierngranat Museum.
Simultaneously, and for a few moments only, you see at the top left corner of your monitor screen a
thumbnail picture of an empty map and you hear a bell-like ring. These 2 signals
indicate throughout the game that a new location has been added to the map.
***** Exit the barn area.
{4} The museum (1st visit)
***** On the map note the new location i.e. The Malte Stierngranat Museum. It will
continue blinking until you access it for the first time only.
***** Enter the museum.
***** You are in a hallway which faces a door
leading to a small chapel.
***** Walk around the hallway.
***** Go upstairs.
***** Find a table with a book lying on it – it is
behind an open door and beneath an old fashioned pendulum clock on the wall.
***** Open the book.
Look at the photo of the
late wealthy Swedish VIP Male Stierngranatby all accounts an unusual if
eccentric gentleman! Amongst other matters, it describes Malte’s fascination with the Pyramids and the one he ordered and had constructed for
his ACTUAL burial site… also his attraction to trains and railways and rail
travel.
Whilst you are doing
this you will trigger a new location on the map – See the notes in brown just above this
one.
N.B. There are only 3 map locations in the demo,
as opposed to nearly 3 dozen in the full game.
***** Go downstairs.
***** Exit the museum and onto the map.
***** Click on the (blinking) location “Pyramid”.
At this stage of the demo there are 3 possibilities
**(i) If you have already done everything
essential in the museum, you will have no alternatives. You will be transported to the pyramid (which
you cannot enter in the demo – but can & MUST in the full game), and that
will take you to the
final screen which concludes this demo.
If however
you haven’t performed the ‘essential’ actions in the museum, you will be
presented with two further options:-
**(iia) If for any reason you do not wish to
continue a small way further, then choose “Click here to conclude the demo”
and, like **(i) you will immediately be taken to the pyramid
and the demo is finished.
**(iib) If on the other hand you would like to
complete all the important and interesting items you didn’t visit previously,
then choose “Click here to go back to
the museum”
In cases **(iia) &
**(iib) you are obligated to return to the
museum, in order to complete the demo.
{5} The museum (2nd visit)
DOWNSTAIRS
***** On the map, click on the location The Male Stierngranat Museum to return to the museum.
***** Enter the small chapel to the right.
***** Look around the chapel.
***** Examine the display on the wall of the
chapel, illustrating & glorifying
some aspects of Malte Steirngranat’s life and works. There is a new book
on sale about him, some biographical material, mention of his foreign travels,
the Pyramid he designed, his obsession with his personal coffin, etc.
UPSTAIRS
***** Walk upstairs again.
***** Quite close to the top of the stairs, access
a table which has a brochure on it.
***** Open the brochure.
***** Read up about Sten Stierngranat, the younger brother of Male Stierngranat.
***** Turn the page over.
***** Look at the 2 photographs on this page.
***** Leave the brochure.
***** Go to the Morse Code exhibit ……….
***** ………. and read the placard describing its
background and maritime history.
***** Return downstairs.
***** Exit the museum.
***** From the map, go to the pyramid location.
{6} The Pyramid & DEMO-END (only
visit)
Whichever of the three possibilities/options outlined above in
brown, you have arrived at this screen illustrating Malte’s Pyramid and the end of the demo. Repeating the note above - You cannot enter
the pyramid in the demo but you can and MUST in the full game.
Hope you enjoyed the demo and will enjoy the full game even more!!
CHEERS --- Len
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